AlphaPlayForge developers testing a game build in the studio
128
titles shipped since 2011
Indie Game Studio · Abbotsford, VIC

We forge games players can’t put down.

AlphaPlayForge builds original indie titles, ports existing builds to new platforms, and tightens gameplay feel — all from our workshop on Victoria Street, a short tram ride from the Melbourne CBD.

+61 3 9419 4567

Why studios and solo devs ship with us

PAX Aus alumniSix festival showcases
2–6 week sprintsFixed-scope milestones
Source you ownFull repo handover
40+ shipped clientsAcross AU & NZ
How we work

Four numbered steps, no mystery

Every project runs through the same transparent pipeline. Pick the stage you need — we can join at any point in your build.

01

Discovery & Prototype

A two-week paid discovery: we build a playable grey-box prototype, lock the core loop, and hand back a scoped roadmap. Ideal before you commit to a full production budget.

2 weeksfrom A$4,800
02

Full Production Build

Our engineers and a dedicated designer build your title in Unity or Godot across 4–8 milestone sprints, with a playable branch shared every Friday for feedback.

8–20 weeksfrom A$28,000
03

Platform Porting

Take your existing PC build to Nintendo Switch, PlayStation, or mobile. We handle certification checklists, input remapping, and performance passes to hit the frame budget.

3–6 weeksfrom A$11,500
04

Gameplay Polish & Feel

A focused pass on juice, camera, and game-feel — screen shake, hit-stop, controller rumble, and audio timing — the details that make a good game feel great in the hand.

2–4 weeksfrom A$6,900
Client stories

Devs who trusted the forge

They took our messy Unity prototype and shipped it to Switch in five weeks. Certification passed first submission — I honestly didn’t think that was possible.
Marcus D.
Fitzroy, VIC · March 2025
The game-feel pass changed everything. Same mechanics, but suddenly the combat had weight. Our Steam wishlist doubled in the month after we relaunched.
Priya S.
Carlton, VIC · January 2025
As a solo dev I needed a team I could trust with my source. The Friday playable builds kept me in the loop and I owned the full repo on day one.
Liam O.
Collingwood, VIC · November 2024
The numbers

Rated by the developers we ship for

4.9
average from 63 project reviews
5
58
4
4
3
1
2
0
1
0
Start here

Tell us about your build

Send a short brief and we’ll reply within one business day with a rough scope and next steps.